Normal Type

149Pokémon
188Moves
0Matchups
Generation 1 · 149 Pokemon

Normal-type Pokemon are the most common type in the Pokedex. They have no super-effective offensive coverage but are only weak to Fighting-type moves. Ghost-type moves have no effect on them.

StrengthsNo super-effective matchups. Only one weakness (Fighting). Immune to Ghost.
WeaknessesCannot hit Ghost-types. Resisted by Rock and Steel. Limited offensive utility.

Offensive Matchups – Normal Attacking

How Normal-type moves perform against each defending type.

Defensive Matchups – Normal Defending

How Normal-type Pokemon take damage from each attacking type.

AtkDefNormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normalx1x1x1x1x1x1x1x1x1x1x1x1½0x1x1½x1
Firex1½½x1x2x2x1x1x1x1x1x2½x1½x1x2x1
Waterx1x2½x1½x1x1x1x2x1x1x1x2x1½x1x1x1
Electricx1x1x2½½x1x1x10x2x1x1x1x1½x1x1x1
Grassx1½x2x1½x1x1½x2½x1½x2x1½x1½x1
Icex1½½x1x2½x1x1x2x2x1x1x1x1x2x1½x1
Fightingx2x1x1x1x1x2x1½x1½½½x20x1x2x2½
Poisonx1x1x1x1x2x1x1½½x1x1x1½½x1x10x2
Groundx1x2x1x2½x1x1x2x10x1½x2x1x1x1x2x1
Flyingx1x1x1½x2x1x2x1x1x1x1x2½x1x1x1½x1
Psychicx1x1x1x1x1x1x2x2x1x1½x1x1x1x10½x1
Bugx1½x1x1x2x1½½x1½x2x1x1½x1x2½½
Rockx1x2x1x1x1x2½x1½x2x1x2x1x1x1x1½x1
Ghost0x1x1x1x1x1x1x1x1x1x2x1x1x2x1½x1x1
Dragonx1x1x1x1x1x1x1x1x1x1x1x1x1x1x2x1½0
Darkx1x1x1x1x1x1½x1x1x1x2x1x1x2x1½x1½
Steelx1½½½x1x2x1x1x1x1x1x1x2x1x1x1½x2
Fairyx1½x1x1x1x1x2½x1x1x1x1x1x1x2x2½x1

Dual-Type Combinations with Normal

How Normal pairs with each other type defensively. Sort by weaknesses or resistances to find the best combinations.

Normal-Type Moves (188)

All 188 moves of the Normal type, including power, accuracy, PP, and category.

MoveCategoryPowerAcc.PPDescription
ExplosionPhysical250100%5User faints.
Self-DestructPhysical200100%5User faints.
Giga ImpactPhysical15090%5User foregoes its next turn to recharge.
Hyper BeamSpecial15090%5User foregoes its next turn to recharge.
Last ResortPhysical140100%5Can only be used after all of the user’s other moves have been used.
BoomburstSpecial140100%10Inflicts regular damage.
Blood MoonSpecial140100%5
Skull BashPhysical130100%10Raises the user’s Defense by one stage. User charges for one turn before attacking.
Mega KickPhysical12075%5Inflicts regular damage with no additional effect.
ThrashPhysical120100%10Hits every turn for 2-3 turns, then confuses the user.
Double-EdgePhysical120100%15User receives 1/3 the damage inflicted in recoil.
Head ChargePhysical120100%15User receives 1/4 the damage it inflicts in recoil.
Techno BlastSpecial120100%5If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Multi-AttackPhysical120100%10If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Tera StarstormSpecial120100%5
Egg BombPhysical10075%10Inflicts regular damage with no additional effect.
JudgmentSpecial100100%10If the user is holding a appropriate plate or drive, the damage inflicted will match it.
Hyper DrillPhysical100100%5
UproarSpecial90100%10Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Hyper VoiceSpecial90100%10Inflicts regular damage with no additional effect.
Take DownPhysical9085%20User receives 1/4 the damage it inflicts in recoil.
Rock ClimbPhysical9085%20Has a chance to confuse the target.
Revelation DanceSpecial90100%15Has the same type as the user.
Raging BullPhysical90100%10
Body SlamPhysical85100%15Has a chance to paralyze the target.

Normal-Type Related Abilities

Abilities that interact with or boost Normal-type moves and Pokemon.

Normalize
Turns all moves into Normal-type
Makes the Pokémon's moves all act Normal-type.
Aerilate
Turns Normal-type moves into Flying-type with 1.2x boost
Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power.
Pixilate
Turns Normal-type moves into Fairy-type with 1.2x boost
Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power.
Refrigerate
Turns Normal-type moves into Ice-type with 1.2x boost
Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power.
Galvanize
Turns Normal-type moves into Electric-type with 1.2x boost
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Scrappy
Allows Normal and Fighting moves to hit Ghost-types
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.

Normal-Type Boosting Items

Held items that boost Normal-type moves or provide Normal-type synergy.

Silk Scarf
1.2x power to Normal-type moves
A silky scarf that boosts Normal-type moves.
Normal Gem
1.3x power to one Normal-type move, then consumed
A gem that boosts a Normal-type move once.

Normal-Type Average Stats

Average base stats across all 147 Normal-type Pokemon, ranked against all 18 types.

StatAverageDistributionRank
HP77
#5/18
Attack75
#14/18
Defense62
#18/18
Sp. Atk61
#16/18
Sp. Def66
#17/18
Speed71
#8/18
BST412
#17/18

Based on 147 Normal-type Pokemon. Rank #1 = highest among all 18 types.

Type Changes Involving Normal

Pokemon that gained or lost the Normal type across generations.

Generation 6
ClefairyClefairy
Normal
→
Fairy
Reclassified to Fairy in Gen VI
ClefableClefable
Normal
→
Fairy
Reclassified to Fairy in Gen VI
CleffaCleffa
Normal
→
Fairy
Reclassified to Fairy in Gen VI
JigglypuffJigglypuff
Normal
→
NormalFairy
Gained Fairy type in Gen VI
WigglytuffWigglytuff
Normal
→
NormalFairy
Gained Fairy type in Gen VI
IgglybuffIgglybuff
Normal
→
NormalFairy
Gained Fairy type in Gen VI
TogepiTogepi
Normal
→
Fairy
Reclassified to Fairy in Gen VI
TogeticTogetic
NormalFlying
→
FairyFlying
Normal→Fairy in Gen VI
TogekissTogekiss
NormalFlying
→
FairyFlying
Normal→Fairy in Gen VI
AzurillAzurill
Normal
→
NormalFairy
Gained Fairy type in Gen VI
SnubbullSnubbull
Normal
→
Fairy
Reclassified to Fairy in Gen VI
GranbullGranbull
Normal
→
Fairy
Reclassified to Fairy in Gen VI

Normal-Type Special Mechanics

Unique moves, abilities, and mechanics that interact with Normal-type immunities and weaknesses.

ScrappyAbility
Allows Normal and Fighting-type moves to hit Ghost-type Pokemon, bypassing their immunity.
Removes Ghost-type immunity to Normal and Fighting-type moves for the target.
Removes Ghost-type immunity to Normal and Fighting-type moves, similar to Foresight.
NormalizeAbility
Converts all moves to Normal type, losing STAB on non-Normal moves but gaining Normal STAB on everything.
Tera NormalMechanic
Terastallizing into Normal gives STAB to all Normal moves and removes original type weaknesses.

Normal-Type Pokemon (149)

129 primary Normal-type · 20 secondary Normal-type

FAQ – Normal Type